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Cream of the Crop 21
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Cream of the Crop 21 (Terry Blount) (October 1996).iso
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doom
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ars_sml.zip
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ARS.DEH
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Text File
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1995-06-16
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28KB
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2,127 lines
Patch File for DeHackEd v2.3
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 5
Thing 1 (Player)
Hit points = 1000
Death sound = 106
Thing 2 (Trooper)
Hit points = 50
Alert sound = 106
Attack sound = 83
Pain chance = 180
Pain sound = 25
Death sound = 106
Speed = 10
Width = 2621440
Height = 5242880
Thing 3 (Sargeant)
Hit points = 50
Alert sound = 106
Attack sound = 83
Pain chance = 180
Pain sound = 25
Death sound = 106
Speed = 10
Width = 2621440
Height = 5242880
Thing 4 (Archvile)
Hit points = 50
Injury frame = 266
Pain chance = 180
Death sound = 95
Width = 2621440
Height = 5242880
Thing 5 (Archvile Attack)
Width = 2621440
Thing 6 (Revenant)
Hit points = 50
Attack sound = 14
Pain chance = 180
Pain sound = 25
Death sound = 49
Speed = 12
Width = 2621440
Height = 5242880
Mass = 100
Thing 7 (Revenant Fireball)
Initial frame = 114
Alert sound = 14
Death frame = 127
Death sound = 15
Speed = 1179648
Missile damage = 3
Thing 9 (Mancubus)
Hit points = 50
Pain chance = 180
Pain sound = 75
Death sound = 49
Width = 2621440
Height = 5242880
Thing 10 (Mancubus Fireball)
Missile damage = 3
Thing 11 (Chaingun Sargeant)
Hit points = 50
Pain chance = 180
Pain sound = 25
Death sound = 57
Speed = 14
Width = 2621440
Height = 5242880
Thing 12 (Imp)
Hit points = 50
Attack sound = 83
Pain chance = 180
Pain sound = 25
Death sound = 57
Speed = 12
Width = 2621440
Height = 5242880
Thing 13 (Demon)
Hit points = 50
Attack sound = 83
Pain sound = 25
Death sound = 57
Speed = 12
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 76
Thing 14 (Spectre)
Hit points = 50
Attack sound = 83
Pain sound = 25
Death sound = 57
Speed = 12
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 76
Thing 15 (Cacodemon)
Hit points = 50
Pain chance = 180
Width = 2621440
Height = 5242880
Action sound = 42
Bits = 4194310
Thing 16 (Baron of Hell)
Hit points = 50
Attack sound = 45
Pain chance = 180
Pain sound = 45
Close attack frame = 0
Death sound = 77
Speed = 12
Width = 2621440
Height = 5242880
Mass = 100
Thing 17 (Baron Fireball)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 1179648
Width = 851968
Missile damage = 3
Thing 18 (Hell Knight)
Hit points = 50
Alert sound = 0
Attack sound = 83
Pain chance = 180
Pain sound = 25
Death sound = 57
Speed = 12
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 75
Thing 19 (Lost Soul)
Hit points = 50
Attack sound = 83
Pain chance = 180
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 75
Bits = 6
Thing 20 (Spiderdemon)
Hit points = 50
Attack sound = 83
Pain chance = 180
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 75
Thing 21 (Arachnotron)
Hit points = 50
Alert sound = 0
Pain chance = 190
Pain sound = 25
Death sound = 57
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 0
Thing 22 (Cyberdemon)
Hit points = 50
Pain chance = 100
Height = 5242880
Action sound = 75
Thing 23 (Pain Elemental)
Hit points = 50
Pain chance = 180
Width = 2621440
Height = 5242880
Mass = 100
Action sound = 75
Bits = 4194310
Thing 24 (SS Nazi)
Alert sound = 0
Pain chance = 180
Pain sound = 25
Death sound = 57
Speed = 10
Width = 2621440
Height = 5242880
Action sound = 0
Thing 25 (Commander Keen)
Hit points = 50
Pain chance = 180
Width = 2621440
Height = 5242880
Mass = 1000
Bits = 4194310
Thing 26 (Big Brain)
Hit points = 50
Pain chance = 180
Width = 2621440
Height = 5242880
Mass = 100
Bits = 4194310
Thing 33 (Caco Fireball)
Missile damage = 3
Thing 34 (Rocket (in air))
Missile damage = 3
Thing 35 (Plasma Bullet)
Missile damage = 3
Thing 36 (BFG Shot)
Speed = 1310720
Missile damage = 3
Thing 37 (Arach. Fireball)
Missile damage = 3
Thing 46 (Health Potion)
Hit points = 100
First moving frame = 816
Alert sound = 39
Pain chance = 200
Pain sound = 27
Death sound = 62
Speed = 8
Width = 2621440
Height = 6815744
Action sound = 76
Bits = 4194310
Thing 47 (Armor Helmet)
Hit points = 100
First moving frame = 822
Alert sound = 39
Pain chance = 200
Pain sound = 27
Death sound = 62
Speed = 8
Width = 2621440
Height = 6815744
Action sound = 76
Bits = 4194310
Thing 80 (Tall Lamp)
Pain sound = 93
Height = 4194304
Bits = 262
Thing 81 (Tall Lamp 2)
Injury frame = 958
Pain sound = 93
Bits = 8388614
Thing 129 (Hanging Body 1)
Bits = 2
Thing 130 (Hanging Body 2)
Bits = 2
Thing 131 (Hanging Body 3)
Bits = 2
Thing 132 (Hanging Body 4)
Bits = 2
Thing 133 (Hanging Body 5)
Bits = 2
Thing 134 (Hanging Body 6)
Bits = 2
Sound 1
Value = 20
Sound 2
Value = 20
Sound 4
Value = 32
Sound 10
Value = 20
Sound 25
Value = 30
Sound 26
Value = 40
Sound 27
Value = 40
Sound 28
Value = 40
Sound 29
Value = 40
Sound 30
Value = 40
Sound 33
Value = 20
Sound 41
Value = 30
Sound 42
Value = 64
Sound 52
Value = 20
Sound 53
Value = 30
Sound 55
Value = 20
Sound 57
Value = 20
Sound 66
Value = 30
Sound 67
Value = 20
Sound 70
Value = 10
Sound 73
Value = 10
Sound 74
Value = 15
Sound 75
Value = 1
Sound 82
Value = 100
Frame 1
Sprite number = 3
Sprite subnumber = 3
Frame 17
Sprite number = 3
Sprite subnumber = 32771
Frame 53
Duration = 5
Frame 54
Sprite subnumber = 2
Duration = 10
Frame 62
Sprite subnumber = 2
Duration = 10
Frame 151
Sprite subnumber = 0
Frame 152
Sprite subnumber = 0
Frame 153
Sprite subnumber = 0
Frame 154
Sprite subnumber = 1
Frame 155
Sprite subnumber = 32770
Frame 156
Sprite subnumber = 3
Frame 157
Sprite subnumber = 1
Frame 174
Sprite number = 60
Frame 175
Sprite number = 60
Sprite subnumber = 2
Frame 176
Duration = 8
Frame 177
Sprite subnumber = 1
Duration = 8
Frame 178
Sprite subnumber = 2
Duration = 8
Frame 179
Sprite subnumber = 3
Duration = 8
Frame 180
Sprite subnumber = 4
Duration = 8
Frame 181
Sprite subnumber = 5
Duration = 8
Frame 182
Sprite subnumber = 4
Duration = 8
Frame 183
Duration = 8
Frame 184
Sprite subnumber = 5
Frame 185
Sprite subnumber = 9
Duration = 15
Frame 186
Sprite subnumber = 3
Frame 188
Sprite subnumber = 7
Duration = 15
Frame 189
Sprite subnumber = 3
Duration = 15
Frame 190
Sprite number = 25
Sprite subnumber = 0
Frame 191
Sprite number = 25
Sprite subnumber = 1
Frame 192
Sprite number = 25
Sprite subnumber = 2
Frame 193
Sprite number = 25
Sprite subnumber = 3
Frame 194
Sprite subnumber = 8
Frame 195
Sprite subnumber = 6
Frame 196
Sprite subnumber = 4
Frame 197
Sprite subnumber = 3
Frame 198
Sprite subnumber = 2
Frame 199
Sprite number = 25
Sprite subnumber = 0
Frame 200
Sprite number = 25
Sprite subnumber = 1
Frame 201
Sprite number = 25
Sprite subnumber = 2
Frame 202
Sprite number = 25
Sprite subnumber = 3
Frame 203
Sprite subnumber = 3
Frame 204
Sprite subnumber = 4
Frame 205
Sprite subnumber = 3
Frame 206
Sprite subnumber = 2
Frame 207
Sprite number = 60
Frame 208
Sprite number = 60
Sprite subnumber = 2
Frame 210
Sprite subnumber = 1
Frame 211
Sprite subnumber = 2
Frame 212
Sprite subnumber = 3
Frame 213
Sprite subnumber = 4
Frame 214
Sprite subnumber = 5
Frame 215
Sprite subnumber = 4
Frame 220
Sprite subnumber = 8
Frame 221
Sprite subnumber = 9
Frame 222
Sprite subnumber = 8
Duration = 15
Frame 223
Sprite number = 25
Sprite subnumber = 0
Frame 224
Sprite number = 25
Sprite subnumber = 1
Frame 225
Sprite number = 25
Sprite subnumber = 2
Frame 226
Sprite number = 25
Sprite subnumber = 3
Frame 227
Sprite subnumber = 6
Frame 228
Sprite subnumber = 5
Frame 229
Sprite subnumber = 4
Frame 230
Sprite subnumber = 3
Frame 231
Sprite subnumber = 2
Frame 232
Sprite number = 25
Sprite subnumber = 0
Frame 233
Sprite number = 25
Sprite subnumber = 1
Frame 23